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| Battlefield Heroes has landed |
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| Posted by Mav on Wed Jul 01, 2009 8:00 am |
http://www.battlefieldheroes.com/frontpage/landingPage Is now freely available to everyone to play. Originally planned to be released last summer, Battlefield Heroes had been in an extensive closed beta test of two phases that lasted about half a year each. The cartoon-style shooter finally launched today, now available for all to play free of charge. A variety of in-game items, bonuses and upgrades is offered to the players for real-world money. That includes the ability to "level up faster [or] get Valor Points (VP) faster," new clothes, "ultra exclusive limited-edition items," new weapons, and special emotes. |
| (1) Comments |
This weekend only
6 games for £6
Get it while its hot.
http://store.steampowered.com/sub/469/
Get it while it's hot:
Quick Download Link
Happy Birthday Baz

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| New client features:
- Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab. - Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings. - Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing. - Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed. - Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. |
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| Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the "prepare to respawn..." countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed "Cart.Explode" sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers |
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General - Fixed Survivors being able to climb surfaces marked for versus infected only. - Fixed a class of SurvivorBot bugs dealing with rescuing downed players. - Players can no longer grab ladders while flying through the air after a Tank punch. - Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises. - Improved loading time. - Fixed mini-gun physics exploit. - Fixed propane tanks (and other physics objects) causing players to fall through elevators. - Fixed rare achievement bug issues. - Fixed several map exploits. - Fixed various match making issues. - Fixed NAT traversal issues. Versus Changes - Added HUD elements to show status of other infected players. - Changed color of infected player name in chat to red. - Fixed exploit where players could spawn infected bots - Fixed instance where a Survivor changing to the infected team would be attacked by infected bots. - Normalized special infected melee damage. - Made the following client commands cheat protected: "Kill" and "explode". - Fixed exploit where infected players could run away and teleport back to gain health. - Players can only change teams once per map. - Players can't change teams while other players are still loading. - Tank spawns at the same % through the map for both teams in versus mode. - Made the Tank and Witch spawn directly on the escape route. - Increased chance of getting the Tank or Witch. - Fixed team swap issue. Hunter - Easier to pounce a Survivor who is meleeing. - Increased Minimum damage a Hunter pounce does. Smoker - Fixed Smoker tongue tolerance. - Smoker now has to be killed or the tongue destroyed for the tongue to break. - Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging - Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer. - Fixed cases where the ability timer was not using the correct time. - Fixed case where you could point at a Survivor but not register a tongue hit - Fixed Smoker tongue not targeting and landing properly through PZ ghosts. - Smoker tongue does damage every second while dragging paralyzed Survivors. Tank - Bashable objects now appear with a red glow. - Tanks hitting a car with an alarm disables the alarm permanently. - Tank frustration timer is only reset by hitting Survivors with rocks or fists. - Reduced autoshotgun damage against Tanks. Witch - Witch spawns at the same % through the map for both teams. - Avoids spawning within a certain % of the tank. - Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors. |
About time eh?
fcuk now have up a new Left 4 Dead server, please come join us for a game.
Server ip - 92.48.112.44:27015






