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| Modern Warfar 2 not to have dedicated servers |
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| Posted by abstraxion on Sun Oct 18, 2009 12:03 pm |
http://www.overclockersclub.com/news/25732/ http://www.team-dignitas.org/index.php?id=9076&rss=true There are many threads about this already on various forums. Needless to say I have cancelled my pre-order. |
| (4) Comments |
Where the fooks everyone gone?

There isnt any

http://www.battlefieldheroes.com/frontpage/landingPage
Is now freely available to everyone to play.
Originally planned to be released last summer, Battlefield Heroes had been in an extensive closed beta test of two phases that lasted about half a year each. The cartoon-style shooter finally launched today, now available for all to play free of charge.
A variety of in-game items, bonuses and upgrades is offered to the players for real-world money. That includes the ability to "level up faster [or] get Valor Points (VP) faster," new clothes, "ultra exclusive limited-edition items," new weapons, and special emotes.
This weekend only
6 games for £6
Get it while its hot.
http://store.steampowered.com/sub/469/
Get it while it's hot:
Quick Download Link
Happy Birthday Baz

| Quote: |
| New client features:
- Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab. - Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings. - Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing. - Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed. - Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. |






